Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

LinkedIn Learning

Gamification of Learning

via LinkedIn Learning

Overview

Learn how incorporating a sense of play into your classroom or elearning environment can make your content more engaging and help students retain more information.

Syllabus

Introduction
  • Welcome
  • Why games?
  • Exercise files
1. Exploring Gamification
  • The elements of gamification
  • Game thinking
  • Games vs. gamification
  • Games, gamification, and simulations
  • Content gamification
  • Structural gamification
2. Gamification in Action: Three Case Studies
  • Gamification in sales training
  • Gamification in retail training
  • Gamification in the classroom
3. Theory Behind the Practice
  • Scaffolding
  • Self-determination theory
  • Intrinsic and extrinsic motivation
  • Spaced retrieval and practice
  • Episodic memory
4. Gamification Dynamics
  • Race and escape
  • Collecting, acquiring, and allocating resources
  • Mystery and discovery
  • Strategy
  • Constructing and creating
  • Pattern recognition
5. Elements of Gamification
  • Goals, rules, and objectives
  • Conflict, competition, and cooperation
  • Types of feedback
  • Rewards and achievements
  • Points, badges, and leaderboards
  • Levels
  • Storytelling
  • Failure and replayability
  • Scoring
6. Implementing Gamification
  • Thinking like a game designer: Part one
  • Thinking like a game designer: Part two
  • Gamification in the classroom
  • Gamification in elearning
Conclusion
  • When to use gamification
  • Next steps

Taught by

Karl Kapp

Reviews

4.7 rating at LinkedIn Learning based on 563 ratings

Start your review of Gamification of Learning

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.