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LinkedIn Learning

ZBrush 2020 Essential Training

via LinkedIn Learning

Overview

Learn how to use ZBrush tools and techniques to build professional-quality 3D models.

ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.

Syllabus

Introduction
  • ZBrush 2020 in action
  • Preparing for this course
1. ZBrush Quick Start
  • Starting ZBrush for the first time
  • Loading tools vs. opening projects
  • See what's new since version 2018
  • Learning the interface
  • Navigating in 3D space
  • Using the Gizmo
  • Additional Gizmo tips
  • Using Undo History
  • Working with the camera
  • Importing 3D models
2. Sculpting
  • The most commonly used brushes
  • Using Brush settings
  • Using Symmetry
  • Controlling brush size
  • Smoothing a model
  • Inverting brush effects
  • Working with Alphas
  • Using the XTractor brushes
  • Sculpting with undo history
  • Moving with infinite depth
  • Using the DecoCurve brushes
  • Using a brush without back and forth
3. Using Tools and Subtools
  • Working with subtools
  • Adding new tools and subtools
  • Splitting subtools
  • Combining subtools
  • Using Insert Mesh brushes
  • Creating Insert Mesh brushes
  • Using Curve brushes
  • Extracting new shapes
  • Using Live Booleans
  • Generating the Boolean mesh
  • Using Transpose Master
  • Creating text
  • Using folders
4. Making Models with ZSpheres
  • Creating ZSphere models
  • Using the animal ZeeZoo library
  • Converting ZSpheres to geometry
  • Using ZSketch
5. Selections, Masking, and Polygroups
  • Selecting parts of an object
  • Making masks
  • Creating polygroups
  • Mask, polygroup, and selection tips
  • Generating masks by topology
  • Splitting by mask, hidden, or polygroups
  • Masking where two objects overlap
  • Masking by color
6. Using the ZModeler Brush
  • ZModeler introduction
  • Inserting and removing edges
  • Closing holes
  • Extruding faces
  • Bridging holes and edges
  • Splitting points
  • Polygrouping with ZModeler
  • Limitations of ZModeler
7. Using Subdivision
  • Dividing a model
  • Sculpting on a subdivision model
  • Limitations of subdivision models
  • Using Dynamic Subdivision
  • Creasing edges
8. Using DynaMesh
  • Activating DynaMesh
  • Sculpting with DynaMesh
  • Combining objects with DynaMesh
  • Limitations of DynaMesh
9. Using Sculptris Pro
  • Activating Sculptris Pro mode
  • Sculpting with Sculptris Pro
  • Using the new Snake Hook brushes
10. Paint, Materials, and Texture Maps
  • Applying materials
  • Painting color
  • Laying out UVs
  • Converting between color and texture maps
  • Painting with SpotLight
  • Using NoiseMaker
  • Importing models with texture maps
11. Editing Models
  • Deleting part of a model
  • Mirroring a model
  • Working with ClayPolish
  • Painting with alphas
  • Using the Clip and Trim brushes
  • Closing all holes
  • Flipping and doubling surfaces
  • Using Deformers
  • Using Morph Targets
  • Adjusting colors
  • Decimating models
  • How to sculpt and paint on UV layout
  • Using EdgeLoop
  • Using Paint Fade
  • Using ZRemesher
  • Projecting detail
12. Visualizing and Analyzing Models
  • Visualizing wall thickness
  • Calculating volume and surface area
  • Seeing draft analysis feedback
  • Rendering with filters
13. Exporting Work from ZBrush
  • Using GoZ
  • Using the 3D Print exporter
  • Exporting with the Multi Map Exporter
  • Exporting to FBX format
  • Using the Standard Export option
Conclusion
  • Next steps

Taught by

Ryan Kittleson

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