- The Unity Expert Gameplay Programmer Certification Preparation Specialization will close for enrollment on August 21, 2020.
- If you are interested in earning a Specialization Certificate, please upgrade or apply for Financial Aid in each course of the specialization by August 20, 2020, if you have not already done so. After August 21, 2020, learners will no longer have access to courses they have not paid for.
- In order to earn a Specialization Certificate, you will need to complete all graded assignments, including peer reviews, by February 17, 2021. After that point, no new assignment submissions will be accepted for Certificate credit.
Welcome to Programming for Level Design, the second course in Unity's Gameplay Programming Specialization!
This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 3D “Dual-Stick Survivor” game project. This will help you practice programming for level design, including configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics.
This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.