Learn the ins and outs of building 2D games in Unity 2018 from the ground up. We will cover working in the engine, GameObjects & Components in detail, many coding topics, and building art assets from a technical perspective.
We will start from basics and there will be example scripts for you to download, test, and use if you wish throughout many of the tutorials provided in the course.
With a focus on coding, I will be showing you advanced techniques such as Dependency Injection to make your scripts more loosely coupled and easier to make changes to later on and Unit testing through the Unity Test Runner.
Several external tools will be covered as well to help you in creating your game (Pyxel Edit for Pixel Art, BFXR for Sound Effects, etc).
Relevant Course Materials (Scripts, Assets) will be uploaded her for you to use https://drive.google.com/open?id=1Z4sJ8BR4NSXPiltno0O1RjuC4Ny4_atD
Note that not every tutorial will have it's own assets
Here are some of the Unity basics that will be covered in the course
- Rigidbodies and 2D kinematic game physics
- Adding, using, and manipulating components on game objects
- Workflows in Unity and learning how to work more efficiently
- Manipulating audio sources for sound playback during events and animation
- Adding lighting to 2D sprite objects in the game engine.
- Using the Unity Tilemapping Tools to Create Game Maps with easy collision setup
- Step A to Z in Creating Prefabs for your game like a Giant Animated Fireball
Here are some of the coding topics covered in the course
- Collision checking for walls and event triggers
- UI Menus - How to create and navigate between menu using the UI components available inside of unity
- Saving and Loading Game Data to Permanent or Temporary Files on Any Platform
- Odin Inspector - a Premium addon that makes it easy to design inspectors for your scripts so designers can make changes to your game and also opens up serialization for important C# objects like Dictionaries.
- Managing character inventories including items and money
- Remembering the state of objects in the game when the player leaves and reenters a scene
- How to Use Scriptable Objects - Storing important game data like settings in an asset file that you can easily edit with the Unity inspector
- Custom unity events and making outside scripts react to them
- Enemy and Projectile spawning scripts
- Unit Testing and Scene Testing with the Unity Test Runner
- Dependency Injection with Zenject
Music from https://filmmusic.io
"Beauty Flow" by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)