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YouTube

Export & Publish 360VR + 3D Spatial Audio Correctly on YouTube VR - Guide

Hugh Hou via YouTube

Overview

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Learn how to render the highest quality 3D 360° VR video with 6 channels of spatial audio correctly and publish on YouTube VR. This course covers Adobe Premiere 2020 export workflow, FFMPEG, REAPER DAW, and Facebook 360 Spatial Workstation. The goal is to help you export for both Oculus TV/Oculus Quest release and YouTube VR release efficiently. The course is designed for individuals interested in creating immersive 360VR videos with spatial audio.

Syllabus

- Introduction
- Why YouTube VR now
- Which VR camera in 2020 professional vs. consumer
- Extract spatial audio from GoPro MAX
- How to create spatial audio
- Why you should NOT export spatial audio directly from Adobe Premiere
- Noisemakers.fr - Ambi VST for Premiere optional
- Best 360VR export settings, Adobe Premiere 2020
- FFMPEG render instead higher bitrate H.265 or Davinci Resolve
- Export first order ambisonics and Head-locked Stereo audio
- REAPER spatial audio export workflow
- FB360 Encoder export workflow
- Combine 4-channel and head-locked Stereo into a single track
- FFMPEG to mix video with audio
- Inject spatial metadata
- Upload on YouTube

Taught by

Hugh Hou

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