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YouTube

Extending the Animation Rigging Package with C#

Unity via YouTube

Overview

This course teaches how to extend the Animation Rigging package with C# to create custom rig constraints for specific gameplay needs. The learning outcomes include building custom rig constraints, adding secondary motions to character rigs at runtime, and creating authoring constraints to modify animation assets within Unity. The course covers technical aspects such as scripting custom constraints and syncing values to the animation stream. The teaching method involves a combination of demonstrations and technical explanations. This course is intended for Unity developers interested in enhancing their animation rigging skills using C#.

Syllabus

Intro
What is Animation Rigging?
Animation Rigging Overview
Put more Rig Constraints together
Lets Get More Technical
Open Rigging Toolkit
Scripting a custom constraint
An Example
Inspecting the playable Graph
Sync Values to Animation Stream
Jiggle Chain Constraint
Wobbly Ninja
Thank you!

Taught by

Unity

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