Overview
This course teaches how to send and receive serialized databases in game programming. The learning outcomes include understanding how to send data, data arrays, and client databases, as well as dumping server and ASCII databases. Students will also learn about object counts, fields, and printing fields. The teaching method involves practical demonstrations and coding examples. This course is intended for individuals interested in game programming and database management.
Syllabus
Introduction
Sending Data
Sending Data Array
Sending Clients DB
Dumping Servers DB
Dumping ASCII DB
ObjectCounts
Fields
Printing Fields
Receiving the Database
Taught by
The Cherno