Overview
This course teaches how to texture a grenade using Substance Painter, focusing on baking support maps and applying PBR texturing techniques. Students will learn to use fill layers, smart materials, procedural textures, and generators to create realistic textures. The course covers topics such as color selection, adding wear and tear, adjusting height sliders, and applying final touches. The teaching method involves practical demonstrations and hands-on exercises. This course is designed for 3D artists, game developers, and anyone interested in learning advanced texturing techniques using Substance Painter.
Syllabus
Intro
Saving the scene
Baking
Fill Layers
Smart Materials
Fill Layer
Mesh Selection
Procedural Texture
Spoon
Plastic Ring
Color Selection
Wear Tear
Adding Generators
Adding Wear Tear
Adding Dirt
Height Slider
Spoon Slider
Body
Final Touches
Outro
Taught by
ChamferZone