This course teaches learners how to utilize the High-Definition Render Pipeline (HDRP) in Unity 2019.3 to achieve high-fidelity graphics on advanced platforms. By the end of the course, students will be able to create visually stunning games and technical demonstrations at the highest resolutions. The course covers topics such as displacement mode, lighting, light inspectors, reflections, planar reflection probes, setting surface types, transparency inputs, and utilizing Unity Learn Premium. The teaching method includes a presentation by the instructor, Kieran Colenutt, with accompanying slides. This course is intended for individuals interested in advancing their skills in graphics development using Unity.
Overview
Syllabus
Introduction
Displacement mode
Lighting
Light inspectors
Reflections
planar reflection probes
setting the surface type
transparency inputs
links
Unity Learn Premium
Questions
Light Probes
Taught by
Unity