Overview
This course aims to teach learners how to effectively represent mental illness in games. The learning outcomes include understanding the importance of this topic, implementing realistic portrayals of mental illness in gaming, and exploring specific mental health conditions such as depression, anxiety, and psychosis. The course covers the stigma, statistics, public perception, language, and specific examples from games like God of War and Borderline. The teaching method involves a detailed overview by Dr. Jennifer Hazel, with a focus on practical examples and case studies. This course is intended for game developers, designers, and anyone interested in creating more authentic and sensitive portrayals of mental health in video games.
Syllabus
Intro
Dr Jennifer Hazel
Content Warning
Disclaimers
Why is this important
Stigma
Statistics
Public Perception
Language
Specifics
Depression
Anxiety
Psychosis
God of War
Borderline
Chloe
Antisocial Personality Disorder
Mental Health wards
Mental Health Protocol
Questions
Taught by
GDC