Overview
Learn how to light environments in Unity using a mix of baked and real-time techniques. The course covers GPU Lightmapper, Probe Volume system, ray tracing, and path tracing. Students will gain skills in setting up HDRI sky, direct lighting, shadowing, reflection probes, camera exposure, and more. The teaching method includes a step-by-step tutorial in the Sponza Atrium. This course is intended for Unity developers looking to enhance their lighting skills in game development.
Syllabus
Introduction
Speaker
Volume system
HDRI sky setup
Direct lighting & shadowing
Lightmaps
Reflection probes
Camera exposure
Light probes
Probe volumes
Lightmaps vs Probe volumes
Ray tracing
Ray traced reflections
Ray traced global illumination
Path tracing
Summary & comparison
Taught by
Unity