Overview
This course provides a live pair programming session where two developers code a small game using Clojure and ClojureScript. The session demonstrates functional programming concepts and testing practices. The teaching method involves live coding and testing, showcasing how to implement, test, and modify game features. This course is intended for developers interested in functional programming, Clojure, ClojureScript, and testing strategies.
Syllabus
Introduction
Game overview
Testing triggers
Matching triggers
Add tips
Zombie intro tip
Triggering tips
Adding tips to events
Testing tips
Testing tips without tests
Implementing tips
Reducing tips
Removing tips
More tips
Taught by
NDC Conferences