Overview
This course covers the following learning outcomes and goals: understanding edge computing and its role in the evolution of AR/VR technologies, exploring the hierarchy of compute and benefits of edge computing, examining the evolution of mixed reality and the future trends in this field, and discussing key challenges and solutions in creating immersive digital experiences.
The course teaches individual skills such as analyzing latency issues, identifying use cases for edge computing in AR/VR, and understanding the concept of the network as the computer.
The teaching method of the course is a panel discussion featuring industry experts sharing their insights and experiences in the field of edge computing and AR/VR technologies.
The intended audience for this course includes professionals interested in emerging technologies, specifically in the areas of edge computing, augmented reality, and virtual reality.
Syllabus
Introduction
Question
Edge Computing
Why Edge Computing
Hierarchy of Compute
Benefits
Cloud Platform
ARVR
Evolution of Mixed Reality
Pervasive
GridRaster
Beyond the Core
Use Cases
Future Trends
Key Points
Latency
Challenges
The virtuous circle
The network is the computer
Immersive Digital Experiences Alliance
Conclusion Slide
Global Lighting
Grid Last
Prediction
Standardization
Questions
Taught by
Stanford Online