Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Take Control of Animation

GDC via YouTube

Overview

This course teaches learners how to take control of animation by covering topics such as building technology from scratch, motion matching prototypes, animation mixers, and improving player movement. The course aims to help students understand core game goals, enhance responsiveness, and debug motion matching. The intended audience for this course includes game developers, animators, and individuals interested in animation technology. The teaching method involves a combination of theoretical concepts and practical demonstrations.

Syllabus

Intro
REMEDY HISTORY
TAKE CONTROL OF ANIMATION
CORE GAME GOALS
QUEST FOR RESPONSIVENESS
MOTION MATCHING PROTOTYPE
MOTION SHADER
EVALUATE OPTIONS
Initial Features
EXPRESSIONS
EXPRESSION NODE
SURPRISE! E3 DEMO
SURVIVAL PLAN
ANIMATION MIXER
INPUT POSE
NO STATE MACHINES
MATCH NODE MARKUP
MOTION MATCHING IDEOLOGY
THINK LIKE THE ENEMY
STUCK IN A POSE?
WHAT TO IGNORE
COMBINING LOCOMOTION WITH ABILITIES
DEBUGGING MOTION MATCHING
TAKING CONTROL
IMPROVING STRAFING
ANIMATION STATUS
IMPROVING PLAYER MOVEMENT
WORST OFFENDER: HIP FIRE
HIP FIRE TRANSITIONS
BEYOND CONTROL
ANIMATION DRIVEN MOTION MATCHING
DISTANCE BASED MATCHING

Taught by

GDC

Reviews

Start your review of Take Control of Animation

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.