Overview
This course aims to teach learners how to develop HoloLens solutions using Unity, covering topics such as setting up the Unity environment, creating compelling HoloLens applications, and implementing best practices. The course covers skills such as scene setup, coding, gesture recognition, gaze cursor, speech handling, and live streaming. The teaching method includes comprehensible demos and real-world application examples. The intended audience for this course is developers interested in creating mixed reality experiences for HoloLens and exploring the possibilities of AR and VR technology.
Syllabus
Introduction
What is VR
What is AR
The Whole Lens
Input Output
Unity
Development
Scene Setup
Coding
Gesture Recognition
Build Output
Gaze Cursor
Speech Handler
Live Stream
Shooting Eyeballs
Real World Applications
Hollow Flight
Challenges
Flight Data
Billboards
Spatial Sound
Fade Transitions
Top 10 HoloLens Development Recommendations
Anchor your holograms
Leverage level of detail
Hand ready state
Central CoOp Solution
Avoid the long deployment cycle
Conclusions
Taught by
Unity