Overview
This course teaches how to enhance digital content creation workflows by utilizing Unity's FBX importer and exporter, along with a custom Unity plugin for Maya. The learning outcomes include streamlining the process of exporting from Maya to Unity and optimizing interactive workflow pipelines. The course covers skills such as FBX import/export, using presets, working with the Asset Store, creating video cinematics, animations, and utilizing various tools like Mudbox Sculpting and Atom. The teaching method involves a demonstration by a game-industry veteran, with a focus on practical applications and efficiency. The intended audience for this course includes game developers, digital content creators, and professionals looking to improve their DCC and interactive workflow pipelines.
Syllabus
Intro
Meet Mike
DCC Group
Topics
FBX SDK
Presets
FBX Import
Quick Video
Asset Store
Video
Cinematics
Camera
Animations
Recorder
Node Name Remapping
Mudbox Sculpting
Atom 2 3
Photogrammetry
Timesaving
Garbage
Photos
Whitepaper
SIGGRAPH
Olympic
Marzu
Marvelous Designer
Traditional Pipeline
Timeline Integration
Timeline Example
Facial Capture
Cloth Capture
Motion Capture
Package Manager
Artist Quotes
Megascan
FBX Export
FBX Presets
Autodesk
Taught by
Unity