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Domestika

3D Environments: Create Otherworldly Fantasy Lands

via Domestika

Overview

Unleash your creativity and build a mystical 3D environment based on your fantasy world
  • Introduction
  • Workflow
  • The Layout and Blocking the Scene
  • Houdini Terrain Modeling
  • Pre-lighting
  • Look Development
  • Dressing the Set
  • Rendering and Compositing
  • Final project
‘The computer is like a pencil, it is an extension of your brain and heart,’ according to Ale Barbosa. The digital environments we witness in games and television can seem so intricate they almost look real. But they have all been devised in the brain of someone like Ale Barbosa, a 3D artist focused on Digital Environments. He spent more than fifteen years as a generalist in his field before realizing his true passion is the sci-fi and medieval settings.

In this online course, Ale shares his workflow in building fantastical digital environments from start to finish, and teaches how to simplify what seems to be complicated. Join Ale and overcome the complexities of 3D design!

Syllabus

  • About Me
  • Influences
  • Pipeline and Workflow
  • The Mood Board
  • The Layout 1
  • The Layout 2
  • The Layout 3
  • The Interim Review
  • Exporting to Houdini
  • An Overview of Heightfields in Houdini 1
  • An Overview of Heightfields in Houdini 2
  • Working on the Background Mountain 1
  • Working on the Background Mountain 2
  • Working on the Background Mountain 3
  • Working on the Background Mountain 4
  • The Castle Mountain 1
  • The Castle Mountain 2
  • The Castle Mountain 3
  • The Foreground Terrain 1
  • The Foreground Terrain 2
  • The Water Terrain and Export to Clarisse iFX
  • An Overview of Clarisse iFX 1
  • An Overview of Clarisse iFX 2
  • Creating an Asset Library 1
  • Creating an Asset Library 2
  • Creating an Asset Library 3
  • The First Pass of Lighting and References 1
  • The First Pass of Lighting and References 2
  • Texture and Look Development for the Castle 1
  • Texture and Look Development for the Castle 2
  • Texture and Look Development for the Castle 3
  • Texture and Look Development for the Castle 4
  • Texture and Look Development for the Castle 5
  • Texture and Look Development for the Castle 6
  • Procedural Look Development for the Terrain 1
  • Procedural Look Development for the Terrain 2
  • Procedural Look Development for the Terrain 3
  • Procedural Look Development for the Terrain 4
  • Procedural Look Development for the Terrain 5
  • Look Development for the River 1
  • Look Development for the River 2
  • Look Development for the Atmosphere
  • Assembling the Rocks 1
  • Assembling the Rocks 2
  • Assembling the Rocks 3
  • Assembling the Rocks 4
  • Scattering Small Rocks 1
  • Scattering Small Rocks 2
  • Scattering Grass and Flowers 1
  • Scattering Grass and Flowers 2
  • Scattering Grass and Flowers 3
  • Scattering Bushes 1
  • Scattering Bushes 2
  • Scattering Trees 1
  • Scattering Trees 2
  • Scattering Trees 3
  • Adding Volumes
  • Creating Layers, Optimizing the Render, and Rendering
  • The Final Composite
  • 3D Environments: Create Otherworldly Fantasy Lands

Taught by

Ale Barbosa

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