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Syllabus: Intro Geometry Note Subdivide Mountain Polygon Count Subdividing Attribute Noise Code Noise Noise Interface Displacement Other options Why this method Parameter Noise Static Noises Detail Noise Conclusion
Syllabus: Intro Points Geometry Summing Copy Stamp Pack Geometry Stamp Stamp Input Stamp Name Normals Inputs Randomize Importing Models Randomizing Models Creating Reference Copies Randomizing Points
Syllabus: Intro Meet Mo What is Houdini Network Geometry Box Mesh Point Points Scatter Points Copy to Point Merge Groups Group Names Renaming Groups
Syllabus: Intro Creating a box Procedural modelling RBD tools Material Fracture Concrete Fracture Breaking Up Shapes Solver Ground Plane Velocity Ductility Constraint Properties Cache to Disk Transform Pieces Object Merge Point wrangle Packing geometry C…
Syllabus: Introduction Zoom Interface The Demand The Curve Cross Section Sweepstop Grouping Crosssection Track Asset Add Node Extrude Tangents Peak Stop Group by Range End Caps Post settings
Syllabus: Introduction Starting Houdini Creating Geometry Parameter Pane Groom Tools Creating Guides Density Attributes Fill Blur Guide Length Attribute Length Styling Hair Drawing Curves Screen Brush Lift Curve Mask Adding a bit of life Adding a frizz n…
Syllabus: Intro Overview Setting up the scene Pyro Source node Rasterization Pyro SOP Solving tab Sparse solver Clip nodes OpenCL Other features Shaping Simulation Rendering Shader Recap Using Mantra Adding Wind
Syllabus: Introduction Demonstration Creating the network Poly Extrude Panel Size Cookbook Panel Size Parameter Panel Depth Parameter Extrusions Switch Node Bolt Node Resample Node Copy Node Ratio Measure Max Local Variables Area Attribute Fit Expression…
Learn how to use particle systems in Houdini. Discover how to create a smoky particle effect, how to create geometric trails streaming off an object, and more.
Join animator Scott Pagano to discover the awesome power of Houdini, a 3D animation package offering an all-procedural workflow and node networks for faster, more complex renders.
Raise the bar of your 3D skill set, and learn how to create realistic effects and dynamic simulations in Houdini.
Scott Pagano shows how to use Houdini digital assets in CINEMA 4D and Maya with the Houdini Engine plugin.
In this course, learn how use Houdini to apply and refine textures on both simple and complex 3D objects.
Discover Houdini, a leading package for procedural 3D content creation. Learn about core geometry and animation concepts, lighting, shading and rendering techniques, and more.
Learn animation techniques using the strengths of Houdini: strand movement, audio-reactive motion graphics, a vine-growing system, and dynamic simulations for destroying objects.
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