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LinkedIn Learning

NUKE NUGGETS

via LinkedIn Learning

Overview

Want to become a better, more productive compositor? Get a new NUKE nugget, including tips on lighting, color matching, grading, cloning, rotoscoping, and more.

Syllabus

Introduction

  • Welcome to NUKE Nuggets Weekly

1. Nuke Nuggets Weekly 2016 Q1

  • 001 View wireframe over a clip
  • 002 Photorealistic light glows
  • 003 Create a perfect orbiting camera move
  • 051 Remove uneven lighting from a texture
  • 004 Reformat node tips and tricks
  • 005 Match two clips with a Grade node
  • 006 How to do math in parameter fields
  • 007 How to make trick gradients
  • 008 Animate a 3D Flag with DisplaceGeo
  • 009 How to read the node indicators
  • 066 Hierarchical roto
  • 068 Curve editor

2. Nuke Nuggets Weekly 2016 Q2

  • 010 The unpremultiply operation explained
  • 011 Unpremultiply workflow examples
  • 012 Get more out of the Merge node
  • 013 How to do relative addressing
  • 014 How to create a bump map
  • 015 How to do a glam pass
  • 016 Edit your demo reel in NUKE
  • 017 How to work with interlaced video
  • 018 Work with 3:2 pulldown video
  • 019 Protect your shots with a Soft Clip
  • 020 How to clone and reveal with roto shapes
  • 021 Create a true path of motion
  • 022 Automate your flickering lights

3. Nuke Nuggets Weekly 2016 Q3

  • 023 Fix video chroma subsampling artifacts
  • 024 Paint through backgrounds with RotoPaint
  • 025 Faster shot production with bookmarks
  • 026 When not to use the screen operation
  • 027 How to make your own starfields
  • 028 Instant starfields with the GenStar gizmo
  • 029 Add photorealism to your starfields
  • 030 Productivity tips: Toolsets and workspaces
  • 031 How to use NUKE expressions
  • 032 Power your composites with math functions
  • 033 Understand transform concatenation
  • 034 Quickly color match two clips

4. Nuke Nuggets Weekly 2016 Q4

  • 035 Roto workflows for every occasion
  • 036 Be more productive with NUKE's timeline
  • 037 NUKE's secret chroma keyer
  • 038 A new feature in Roto node
  • 039 Power down node groups for productivity
  • 040 Add a true velocity control to your animation
  • 041 Techniques for better luma keys
  • 042 Screen leveling for even better luma keys
  • 043 Roto node edge feathering
  • 044 Introduction to User Knobs
  • 045 Advanced User Knobs
  • 046 Speed development with a master disable
  • 047 Secrets of the Grade node

Nuke Nuggets Weekly 2017 Q1

  • 048 How to use conditionals for more control
  • 049 Reconnect all your media with one command
  • 050 Mastering NUKE's viewer wipe controls
  • 052 Work faster with NUKE's viewer
  • 053 Projections
  • 054 Side by side
  • 055 Gain without grain
  • 056 Time markers
  • 057 Position pass tracking
  • 058 Field mask
  • 059 Image array
  • 060 TimeEcho clean plate

Nuke Nuggets Weekly 2017 Q2

  • 061 Normal relighting
  • 062 Image lineup
  • 063 Viewer magic
  • 064 About time
  • 065 More about time
  • 067 Precorrect bluescreen
  • 069 Animation time
  • 070 IBKColour node
  • 071 More about the IBKColour node
  • 072 IBKGizmo node

Nuke Nuggets Weekly 2017 Q3

  • 073 Fog
  • 074 Edge grading
  • 075 Resize rotos
  • 076 Edge extension
  • 077 Color nodes
  • 078 Wound reveal
  • 079 Solutions for tracking out of frame
  • 080 Transferring luminance between images
  • 081 Tracking long pans with the Planar Tracker
  • 082 Preventing distortion of a spherical texture map
  • 083 How to ripple edit a roto
  • 084 Using the Emboss nodes

Nuke Nuggets Weekly 2017 Q4

  • 085 Rendering camera projections as UV maps
  • 086 Working with the Dilate and Erode nodes
  • 087 Grade node clamp settings for RGB images
  • 088 Grade node clamp settings for mattes
  • 089 Best techniques for the Grain node
  • 090 FillMat, MergeMat, and BlendMat Demystified
  • 091 Ignore masks for the Planar Tracker
  • 092 How to paint on perspective surfaces
  • 093 The secret life of Transform nodes
  • 094 Dialing in your animation with a speed knob
  • 095 Control math functions with curves
  • 096 How to change output frame numbers

Nuke Nuggets Weekly 2018 Q1

  • 097 Avoid artifacts by sharpening in log space
  • 098 Easy marker removal with blur and grow
  • 099 Easy wire removal with blur and grow
  • 100 Spill suppression using unspill
  • 101 Smart grain management workflows
  • 102 Node operations to speed shot development
  • 103 The mysterious Reconcile3D node
  • 104 Make movie magic with slot gags

Taught by

Steve Wright

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