Learn how game artists work with software like Photoshop and ZBrush to create assets used in real-world games, while you sculpt a unique environment of your very own.
Overview
Syllabus
Introduction
- Welcome
- Requirements and recommendations
- About references
- Collecting references
- Creating a Photoshop document
- Create a new brush
- Creating thumbnails
- Working with perspective
- Concept choice
- Setting up a ZBrush document for your project
- Working with ZModeler
- Detailing the floor
- Detailing the walls
- Creating the stairs
- Creating the accent pieces
- Creating head sculpt
- Creating surface detail
- Finalizing the concept
- Lighting your scene
- Working with BPR
- Final Render
- Summary
Taught by
Mike Porter