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LinkedIn Learning

Sculpting a Game Environment

via LinkedIn Learning

Overview

Learn how game artists work with software like Photoshop and ZBrush to create assets used in real-world games, while you sculpt a unique environment of your very own.

Syllabus

Introduction
  • Welcome
  • Requirements and recommendations
1. Concept Reference Collection
  • About references
  • Collecting references
2. Photoshop Rough Concept
  • Creating a Photoshop document
  • Create a new brush
  • Creating thumbnails
  • Working with perspective
  • Concept choice
3. ZBrush Concept Development
  • Setting up a ZBrush document for your project
  • Working with ZModeler
  • Detailing the floor
  • Detailing the walls
  • Creating the stairs
  • Creating the accent pieces
  • Creating head sculpt
  • Creating surface detail
  • Finalizing the concept
4. Finalizing Your Scene
  • Lighting your scene
  • Working with BPR
  • Final Render
Conclusion
  • Summary

Taught by

Mike Porter

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