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LinkedIn Learning

SketchUp: Rendering with V-Ray Next

via LinkedIn Learning

Overview

Learn how to use V-Ray directly in SketchUp, and explore the V-Ray suite of creative tools for lighting, shading, and rendering.

Syllabus

Introduction
  • Rendering with V-Ray in SketchUp
  • Software versions used in the course
  • Setting our SketchUp preferences
  • A word about HDRIs
  • Gamma handling in V-Ray Next for SketchUp
1. An Introduction to V-Ray Next
  • Finding V-Ray tools in the SketchUp UI
  • The V-Ray for SketchUp toolbar
  • The lights and objects toolbars
  • The V-Ray utilities toolbar
  • The asset editor
  • V-Ray Frame Buffer overview
  • V-Ray Frame Buffer history controls
  • V-Ray Frame Buffer Lens Effects
  • V-Ray Render Output section options
  • Working with interactive rendering
  • The SI and instructor tools
2. Lighting Up the Place
  • V-Ray light types: Sunlight
  • V-Ray light types: Rectangle
  • V-Ray light types: Sphere
  • V-Ray light types: Spot
  • V-Ray light types: IES
  • V-Ray light types: Omni
  • V-Ray light types: Dome
  • V-Ray light types: Mesh
  • V-Ray light types: Global Illumination, sky light
3. Bouncing the Light Around
  • Working with irradiance mapping, part 1
  • Working with irradiance mapping, part 2
  • Creating a light cache solution
  • Using the brute force engine
  • Rendering animations
4. Working with the V-Ray Camera
  • Overview of the physical camera options
  • A primer on exposure values
  • A closer look at the exposure controls
  • Handling perspective correction
  • Setting up a depth-of-field effect
  • Working with White Balance controls
5. An Introduction to V-Ray Materials
  • Using the materials UI
  • Introduction to V-Ray materials, part 1
  • Introduction to V-Ray materials, part 2
  • Introduction to V-Ray materials, part 3
  • Introduction to V-Ray materials, part 4
  • UV Tools
  • The V-Ray Color Picker
  • The V-Ray material library
  • Using .vrmats
6. It’s a Material World
  • Creating diffuse surfaces
  • Adding reflectivity
  • Creating glass
  • Colored and frosted glass
  • Creating a translucency effect
  • Understanding color controls on the SSS material
  • Tweaking the SSS effect
  • A look at the Hair material
  • Using the Car Paint material
7. V-Ray Map Types
  • An Introduction to the V-Ray map selection
  • V-Ray map types: Bitmap
  • V-Ray map types: TriPlanar
  • V-Ray map types: Mix (Operator)
  • V-Ray map types: Dirt
  • V-Ray map types: Multi Sub
8. Quality Control
  • Image sampling explained
  • The progressive sampler
  • The bucket sampler
9. Working with Render Elements
  • Render elements explained
  • Pipeline decisions
  • Render Elements workflow and setup
  • Outputting your elements
  • Compositing your elements
  • Altering your rendering
  • Introduction to Cryptomatte
10. V-Ray FX Tools
  • Generating a caustic effect
  • Stereoscopic 3D rendering
  • VR made easy
  • Using V-Ray objects: Fur
  • Using V-Ray objects: Proxies
  • Using V-Ray objects: The V-Ray clipper
  • Working with displacement
  • V-Ray scene import and export
  • Adding aerial perspective
  • Environment Fog
  • The V-Ray mesh viewer
Conclusion
  • Next steps

Taught by

Brian Bradley

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