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LinkedIn Learning

ZBrush: Modeling Footwear

via LinkedIn Learning

Overview

Learn the tools and techniques you need to digitally sculpt a shoe. Discover how to create the sole and the basic shape, and how to add laces and fine details to your sculpture.

Syllabus

Introduction
  • Welcome
  • Preparing
  • Exercise files
  • What to know
1. Creating the Sole
  • Importing reference images
  • Modeling the basic sole shape
  • Extruding the sole and tread thickness
  • Tapering the tread
  • Creasing hard edges
  • Adjusting the reference images
  • Making a template for the repeating treads
  • Duplicating the tread with array mesh
  • Cutting the tread pattern
  • Tweaking the tread
  • Bending the sole
  • Tweaking the sole geometry
2. Making the Upper
  • Making the basic upper shape
  • Drawing out the patch placement
  • Extracting the simple patches
  • Extracting more complex patches
  • Making the tongue
  • Making the cuff
  • Forming the heel tab
  • Finishing the upper elements
3. Creating the Laces
  • Making a lace grommet
  • Placing the grommets with insert mesh
  • Making a shoelace brush
  • Drawing out the laces
  • Tweaking the shape of the laces
  • Creating the aglets
4. Adding the Fine Details
  • Sculpting the irregularities
  • Adding leather texture
  • Sculpting specific leather detail
  • Adding fabric textures
  • Sculpting stitches
  • Making stitches with insert mesh
  • Making fuzzy suede texture
  • Adding stitches around the welt
  • Making the final adjustments
Conclusion
  • Next steps

Taught by

Ryan Kittleson

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