Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Pluralsight

Prototyping Game Systems for Swords and Shovels

via Pluralsight

Overview

Prototyping is a vital skill for all game developers. This course will teach you the basics of prototyping game systems, including designing, scripting, and testing the new systems, as well as integrating them into an existing game loop.

Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project. Software required: Unity 3D.

Taught by

MJ Johns

Reviews

4.3 rating at Pluralsight based on 23 ratings

Start your review of Prototyping Game Systems for Swords and Shovels

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.