Overview
This course explores the two graphics APIs available for games on Android, OpenGL ES and Vulkan, discussing their pros and cons. It presents a case study on the performance and power benefits of Vulkan and provides recommendations on when to consider supporting both APIs or choosing one over the other. The course is 26 minutes long and is intended for game developers interested in optimizing graphics performance on Android devices.
Syllabus
Android game graphics - OpenGL ES vs. Vulkan case study
Taught by
Android Developers