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Blender - The Fundamentals of Exporting Rigged Characters to Unreal, Unity, or Any Game Engine

CGDive via YouTube

Overview

This course teaches how to export rigged and animated characters from Blender to game engines like Unreal, Unity, or Godot. The learning outcomes include understanding the fundamental differences between a 3D creation suite and a game engine, mastering specific export settings, and using tools to simplify the process. The course covers topics such as fancy controls, shape keys, vertex weights, modifiers, bendy bones, bone hierarchy, squash and stretch issues, and FBX export settings. The teaching method involves a video tutorial format with practical demonstrations. This course is intended for individuals who struggle with exporting characters from Blender to game engines and wish to enhance their knowledge and skills in this area.

Syllabus

Intro & recommended videos
The Fundamental Problem
Basic Problem #1 Fancy Controls
Basic Problem #2 Shape Keys
Basic Problem #3 Rigged meshes need Vertex Weights
Basic Problem #4 Modifiers
Basic Problem #5 Bendy Bones
Basic Problems - A Summary
Advanced Problem #1 Bone Hierarchy
Solution #1 "TGT-bones" for new rigs
Solution #2 "TGT-bones" for existing rigs
Advanced Problem #2 Squash and Stretch
Solution #1 - Avoid squash and stretch
Understanding the squash and stretch issue
Solution #2 Disconnect all stretchy bones
The "All-around" Solution
Arigify addon
FBX export - generalized settings
Export results UE4 / Unreal Engine
Results recap Unreal
Export results Unity
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Taught by

CGDive

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