Overview
Learn how to address stretching, bending, and twisting issues in rigged characters using Blender. The course covers the basics of dealing with problems caused by Bendy Bones, including techniques such as removing zero weights, adding more bones, and pinning props to the mesh. Recommended addons and tools are also introduced, such as Voxel Heat Diffuse Skinning. The teaching method includes a step-by-step tutorial format with practical examples. This course is designed for 3D animators, riggers, and Blender users looking to enhance their character rigging skills.
Syllabus
Problem Overview
Bendy bone issues Basics
Quick Tip: remove zero weights
Example 1: Rigify Spine
Recommended addon: Voxel Heat Diffuse Skinning
Setting Rigid Weights
Solution 1: Remove BBones
Solution 2: add more bones
Solution 3: Pin Props to Mesh
Pin bones to Mesh
Example 2: Robot Arm/Leg twisting
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Taught by
CGDive