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YouTube

Coding Fundamentals in GML

via YouTube

Overview

This course on Coding Fundamentals in GML aims to teach learners the core programming concepts in GameMaker Studio 2.3. By the end of the course, students will be able to understand data types, variables, methods, functions, and data structures in GameMaker. The course covers topics such as variable scope, enums, macros, loops, debugging, object-oriented programming, arrays, functions, structs, data structures, and asynchronous programming. The teaching method includes tutorials, manual instructions, and practical coding exercises. This course is intended for beginners and aspiring game developers looking to enhance their coding skills in GameMaker Studio 2.

Syllabus

Introduction to Coding Fundamentals in GML [GameMaker Studio 2]
Updating the Coding Fundamentals Series [GameMaker Studio 2.3]
Variable Basics [GameMaker Studio 2]
[incomplete in 2.3] Data Types [GameMaker Studio 2]
New Data Types [GameMaker Studio 2.3]
Variable Scope [GameMaker Studio 2]
Enums [GameMaker Studio 2]
Macros [GameMaker Studio 2]
GMS 2 Manual Tutorial [GameMaker Studio 2]
Code Style [GameMaker Studio 2]
Boolean Logic [GameMaker Studio 2]
Conditional Statements [GameMaker Studio 2]
Switch Statements [GameMaker Studio 2]
Operator Basics [GameMaker Studio 2]
Order of Operations [GameMaker Studio 2]
Loops Introduction [GameMaker Studio 2]
Repeat Loops [GameMaker Studio 2]
While and Do...Until [GameMaker Studio 2]
For Loops Basics [GameMaker Studio 2]
Break and Continue [GameMaker Studio 2]
Debugging Introduction [GameMaker Studio 2]
Error Messages [GameMaker Studio 2]
Show Debug Message [GameMaker Studio 2]
The Debugger [GameMaker Studio 2]
Objects and Instances Introduction [GameMaker Studio 2]
Object Events [GameMaker Studio 2]
Event Order [GameMaker Studio 2]
Object Inheritance [GameMaker Studio 2]
Addressing Other Instances' Variables [GameMaker Studio 2]
With Statement [GameMaker Studio 2]
[incomplete in 2.3] Arrays Part 1 [GameMaker Studio 2]
[incomplete in 2.3] Arrays Part 2 [GameMaker Studio 2]
Array Update [GameMaker Studio 2.3]
Another Array Update [GameMaker Studio 2.3.1]
My Note on Teaching Functions and Methods [GameMaker Studio 2.3]
Functions [GameMaker Studio 2]
Writing your Own Functions [GameMaker Studio 2.3]
Script Functions [GameMaker Studio 2.3]
Script Assets [GameMaker Studio 2.3]
Method Functions [GameMaker Studio 2.3]
Script Functions Versus Method Variables [GameMaker Studio 2.3]
Anonymous Functions [GameMaker Studio 2.3]
Miscellaneous Function Stuff [GameMaker Studio 2.3]
Structs Part 1 [GameMaker Studio 2.3]
Structs Part 2 [GameMaker Studio 2.3]
Struct Inheritance [GameMaker Studio 2.3]
New Struct Features in GameMaker 2.3.1
Deleting Structs [GameMaker Studio 2.3]
Static Variables [GameMaker Studio 2.3]
[incomplete in 2.3] Data Structures Introduction Part 1 [GameMaker Studio 2]
[incomplete in 2.3] Data Structures Introduction Part 2 [GameMaker Studio 2]
Chaining Accessors [GameMaker Studio 2.3]
Lists [GameMaker Studio 2]
Queues [GameMaker Studio 2]
Priority Queues [GameMaker Studio 2]
Maps [GameMaker Studio 2]
Grids [GameMaker Studio 2]
Stacks [GameMaker Studio 2]
Call Stack [GameMaker Studio 2]
Recursion (Part 1) [GameMaker Studio 2]
Recursion Part 2 [GameMaker Studio 2]
Tree Data Structure [GameMaker Studio 2]
Custom Data Structures [GameMaker Studio 2]
Graphs Custom Data Structure [GameMaker Studio 2]
Asynchronous Basics [GameMaker Studio 2]
Garbage Collection [GameMaker Studio 2.3.1]
You are the Programmer [GameMaker Studio 2]
Default Values for Optional Arguments Update [GameMaker Studio 2.3]

Taught by

SamSpadeGameDev

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