Overview
This course teaches how to create character sculpts in ZBrush, specifically focusing on making a Mandalorian helmet in a Star Wars fan art edition. The learning outcomes include understanding how to use references, masking, polygroups, ZModeler, curve brushes, retopology, creating seamless alphas, merging objects, and using Array Mesh. The teaching method involves live demonstrations by the instructor, showcasing the latest features of ZBrush. The course is intended for individuals interested in digital sculpting, 3D modeling, and character design using ZBrush.
Syllabus
- Intro
- Welcome in
- Helmet Block Out
- How to use Reference in ZBrush
- Download Startup Utility
- Masking and Polygroups with Smooth Groups for Hard Surface
- Creating Side Panels with ZModeler
- Using Slice Curve with Curve Brushes
- How to Retopo your model in ZBrush
- Making a Mandalorian Helmet Lens Face Plate
- Make a Seamless Alpha in ZBrush
- How to Merge objects in ZBrush
- Making Custom Spikes as IMM Brush
- Adjusting Side Helmet Panels
- Using Array Mesh for Repeating Mesh
Taught by
Pixologic ZBrush