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Session 01 - Avatars - Appearance

IEEE via YouTube

Overview

The course covers various topics related to avatars in virtual reality, including the effects of locomotion style and body visibility, manipulating puppets in VR, the self-avatar follower effect, and modeling dominance traits for virtual characters using gait analysis. The learning outcomes include understanding the impact of different avatar features on user experience and social presence in immersive environments. The course teaches skills such as analyzing avatar behaviors and traits, as well as exploring the relationship between avatars and user interactions. The teaching method involves presenting research findings and case studies in the field of virtual reality. The intended audience for this course includes students, researchers, and professionals interested in virtual reality, human-computer interaction, and avatar design.

Syllabus

Effects of Locomotion Style and Body Visibility of a Telepresence Avatar
Manipulating Puppets in VR
The Self-Avatar Follower Effect in Virtual Reality
Effects of volumetric capture avatars on social presence in immersive virtual environments
Modeling Data-Driven Dominance Traits for Virtual Characters using Gait Analysis

Taught by

IEEE Virtual Reality Conference

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