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YouTube

Optimizing HDRP with NVIDIA Nsight Graphics

Unity via YouTube

Overview

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This course teaches learners how to optimize Unity's High Definition Render Pipeline (HDRP) using NVIDIA Nsight Graphics. The learning outcomes include understanding how to profile and optimize applications for peak performance. The course covers topics such as capturing events, actions, timings, debugging with viewers/inspectors, and utilizing performance counters. The teaching method involves a combination of slides, demonstrations, and practical examples. This course is intended for developers and professionals looking to enhance the performance of their applications using HDRP and NVIDIA Nsight Graphics.

Syllabus

Intro
WHO AM I?
AGENDA
HDRP IS PERFECT FOR RTX
CAPTURE & SERIALIZE
EVENTS, ACTIONS, TIMINGS & MARKERS
DEBUGGING WITH VIEWERS/INSPECTORS
OPTIMIZATION IS NOT ONE SIZE FITS ALL'
FIRST STEPS
PROFILING WORKFLOW
NSIGHT SYSTEMS
ARE YOU GPU OR CPU LIMITED?
MEASURE TWICE, CUT ONCE
PERFORMANCE COUNTERS PRIMER
RANGE PROFILER
GPU TRACE
SHADER PROFILER Pro Early Access
REAL-TIME RAY TRACING IN 1 MINUTE
ACCELERATION STRUCTURE VIEWER
RAY TRACING API INSPECTOR
NSIGHT AFTERMATH
NSIGHT GRAPHICS & UNITY
NSIGHT GRAPHICS PRO
NVIDIA GPU PROGRAMMING GUIDE
NSIGHT GRAPHICSPRO REFERENCE GUIDE
LEARNING MORE
KEY TAKEAWAYS

Taught by

Unity

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