Overview
Learn how to differentiate between good and great games by combining the right Key Performance Indicators (KPIs) with best-practice game design. This course covers industry growth, individual metrics, Lifetime Value (LTV), retention, and optimizing for the correct metrics. The teaching method includes discussions on session count, length, segmentation, timer mechanics, and task lists. This course is designed for game developers, publishers, and anyone interested in maximizing their game's potential through effective KPIs and game design strategies.
Syllabus
Introduction
Industry growth
Delta DNA index
Individual metrics
Why is one get game so important
What is LTV
Retention vs LTV
Fun facts
Segmenting curves
Session Count
Session Length
Session Length Table
Optimizing for the wrong metrics
Timer mechanics
Task lists
Areas
Conclusion
Questions
Taught by
Unity