Overview
Explore the intricacies of SPIR-V and the new shader system in this comprehensive 52-minute video from The Cherno's Game Engine series. Delve into topics such as viewing specific commits, shader systems in Vulkan, uniform buffers, and GLSL changes. Gain insights into SPIR-V and the new shader pipeline, followed by an in-depth code overview. Learn about the latest developments in game engine technology and prepare for future advancements in the field.
Syllabus
Intro and series discussion
Viewing specific commits
Shader system and Vulkan
Uniform buffers
Additional GLSL changes
SPIR-V
The new shader pipeline
Code overview
Next time and Outro
Taught by
The Cherno