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Overview
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Learn how to manipulate shapes in Blender by making them follow a curve and adding twists using modifiers. This tutorial covers setting up procedural colors, rendering in Cycles with a glass material, and includes steps for camera setup, lighting, material configuration, and exporting the final result. The course is designed for individuals interested in 3D modeling and animation using Blender, with a focus on curve control and mesh manipulation.
Syllabus
Intro
STEP 1 - Twisting the mesh
STEP 2 - Adding the curve
STEP 3 - Editing the shape
STEP 4 - Duplicating the shape
STEP 5 - Setting up the camera
STEP 6 - Adding light sources
STEP 7 - Material setup and colors
- Separating mesh
- Denoiser setup
- Exporting the video file
- FINAL RESULT
Taught by
Polyfjord