Overview
This course aims to teach learners how to utilize Unreal Engine 5 for architectural visualization. By the end of the course, students will be able to set up Unreal Engine projects, work with environment light mixing, utilize material libraries like Quixel, incorporate foliage assets, set up cameras and light sources, adjust settings, create timelapses, manage scenes and decals, import textures and models, use the Level Sequencer and Movie Render Queue, and integrate DaVinci Resolve into their workflow. The course adopts a tutorial-based teaching method, guiding students through practical demonstrations and hands-on projects. This course is designed for beginners in architecture and design who are interested in leveraging Unreal Engine 5 for their projects.
Syllabus
Intro/File Overview
Exporting: Datasmith
UE project Setup
Environment Light Mixer
Material Library: Quixel
Foliage Assets: Quixel/Marketplace
Camera Setup
Light Sources
Settings
Timelapse
Scene Overview/Decals
Surfaces should have fingerprints
Importing Textures
Importing Models
Level Sequencer/Movie Render Queue
Using DaVinci Resolve
Taught by
Gediminas Kirdeikis