This course covers the fundamental concepts of game design, teaching students how to create engaging and interactive gaming experiences. By the end of the course, students will be able to understand the principles of game design, analyze existing games, and apply various game design techniques. The course teaches skills such as prototyping, playtesting, and game mechanics design. The teaching method includes lectures, readings, assignments, and hands-on projects. This course is intended for aspiring game designers, developers, and anyone interested in understanding the principles behind creating successful games.
Overview
Taught by
Ian Schreiber