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LinkedIn Learning

Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

via LinkedIn Learning

Overview

Learn about some of the fundamental tools available in Autodesk 3ds Max for creating and controlling animations.

Syllabus

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
  • The 3ds Max project structure
  • File gamma and unit handling
  • What is an animation rig?
  • The importance of pivot points in animation
1. Controllers
  • Understanding controllers
  • Accessing and working with controllers in the UI
  • Working with waveforms
  • Limit controller
  • The rotation and position list controllers: Part one
  • The rotation and position list controllers: Part two
  • Creating a reaction: Part one
  • Creating a reaction: Part two
  • Motion capture setup
  • Using motion capture
  • Using the Spring controller
2. Constraints
  • Constraints explained
  • Using LookAt
  • Adding to a path
  • Forming an attachment
  • Creating a link
  • Handling orientation
  • Controlling position
3. Wire Parameters
  • Wire parameters explained
  • Wiring example one
  • Wiring example two
  • Wiring example three
Conclusion
  • What's next

Taught by

Brian Bradley

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