Learn about some of the fundamental tools available in Autodesk 3ds Max for creating and controlling animations.
Overview
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- The 3ds Max project structure
- File gamma and unit handling
- What is an animation rig?
- The importance of pivot points in animation
- Understanding controllers
- Accessing and working with controllers in the UI
- Working with waveforms
- Limit controller
- The rotation and position list controllers: Part one
- The rotation and position list controllers: Part two
- Creating a reaction: Part one
- Creating a reaction: Part two
- Motion capture setup
- Using motion capture
- Using the Spring controller
- Constraints explained
- Using LookAt
- Adding to a path
- Forming an attachment
- Creating a link
- Handling orientation
- Controlling position
- Wire parameters explained
- Wiring example one
- Wiring example two
- Wiring example three
- What's next
Taught by
Brian Bradley