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LinkedIn Learning

Hard Surface Sculpting and Retopologizing in Cinema 4D

via LinkedIn Learning

Overview

Learn how to use CINEMA 4D to sculpt and retopologize a lightweight, hard-surface model for complex scenes and animation.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Building the Base Model
  • Why we sketch first
  • Sketching the rough form on paper
  • Sketching the rough form from a cube
  • Employing knife cuts to shape the model
  • Extruding polygons
  • Preparing the base mesh for sculpting
2. Understanding Sculpting Brushes and Masks
  • Learning the importance of working low to high
  • Using Sculpt Symmetry
  • Exploring form with the Grab brush
  • Building mass with the Pull and Wax brushes
  • Checking out the Wax brush
  • Exploring the Scrape and Fill brushes
  • Working with the Pinch brush
  • Using the Flatten brush
  • Sculpting layers and using Erase
  • Using masks to create hard surface transitions
  • Modeling session
3. Setting the Stage for Retopo Work
  • Extracting the retopo target model
  • Preparing the target model
  • Introducing the Polygon Pen/Create tools
4. Retopologizing the Model
  • Strategizing the new topology
  • Creating the new topology
  • Checking the model's integrity
  • Setting up basic UV mapping
  • Adding geometry with standard polygon tools
5. Sculpting the Fine Detail
  • Returning to sculpting
  • Cutting in the detail
  • Using spline snapping
  • Using stamps
  • Using stencils
  • Baking out the maps
Conclusion
  • Next steps

Taught by

Adam Trachtenberg

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