Learn about the key processes behind sketching, part modeling, creating assemblies, and drawing in Autodesk Inventor.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Exploring major workflow steps
- Reviewing different file types
- Navigating using the ViewCube
- Navigating using the navigation tools
- Using the browser
- Using the ribbon bar
- Using the Quick Access Toolbar
- Using the Marking menu
- Basic menu customization
- Custom ribbon bar panels
- Keyboard
- Marking menu customization
- Project file introduction
- The project file: .ipj
- Setting up the project file for this course
- Frequently used subfolders
- Introducing sketching
- Working with origin geometry
- Understanding constraints
- Application options
- Drawing lines
- Creating rectangles and arcs
- Creating splines
- Creating slots
- Construction geometry
- Dimensioning
- Parameters
- Move, copy, and rotate sketch geometry
- Trim, extend, and split sketch geometry
- Scale, stretch, and offset geometry
- Creating rectangular, circular, and mirrored sketch patterns
- Understanding work features
- Creating offset work planes
- Creating work planes
- Creating work axes and points
- Projecting geometry
- Importing AutoCAD data
- Part feature introduction
- Creating a base extrusion feature
- Keeping extrusions connected with the To next face/body option
- Creating revolves
- Creating complex shapes with the Loft tool
- Adding control to a loft by creating rails
- Creating a sweep feature
- Creating a sweep feature with model edges
- Adding holes to a part model
- Modifying edges with fillets and chamfers
- Hollowing parts with the shell feature
- Creating rectangular feature patterns
- Adding intelligence to a rectangular pattern
- Creating rectangular feature patterns along a path
- Creating circular feature patterns
- Mirroring part features
- Understanding iParts and iFeatures
- Creating an iPart from an existing part
- Changing between versions inside an iPart
- Extracting iFeatures for use in other parts
- Inserting iFeatures into a part
- Introduction to assemblies
- Placing components
- Creating components in the context of an assembly
- Placing fasteners from the Content Center
- The Mate/Flush constraint
- The Angle constraint
- The Insert constraint
- Driving constraints
- The Transitional tab
- The Motion tab
- Contact sets
- Adding materials to parts in an assembly
- Visual styles
- Enhancing the design experience with shadows
- Adding a ground plane, reflections, and perspective to a design
- Changing the lighting style to match a design
- Exploring initial drawing creation
- Placing base and projected views
- Creating section views
- Creating detail views
- Creating a breakout view
- Creating auxiliary and cropped views
- Creating general dimensions
- Changing dimension precision
- Creating baseline, ordinate, and chain dimensions
- Creating baseline, ordinate, and chain dimension sets
- Creating individual balloons
- Creating a group of balloons with automatic ballooning
- Adding a parts list to the drawing
- Next steps
Taught by
John Helfen