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LinkedIn Learning

Modo Product Visualization: Shoe Rendering

via LinkedIn Learning

Overview

Learn the process of modeling and rendering a shoe in Modo, a powerful 3D platform for modeling, rendering, texturing, and animating.

Syllabus

Introduction
  • Render a shoe model in Modo
1. Setting Up the Lighting
  • Setting up the Viewport
  • Area lights
  • Image-based lighting
  • Studio lighting setup
  • Working with Preview
  • Ray GL
2. Sole Material
  • Defining a latex material
  • Defining a rubber material
  • Bump map
  • Roughness map
3. Suede Material
  • Defining the basic suede
  • Bump map
  • Roughness map
  • Adding fur
4. Fabric
  • Defining the basic fabric
  • Bump map
  • Occlusion map
5. Additional Materials
  • Defining the laces material
  • Laces bump map
  • Tongue fabric
  • Lace holder material
  • Latex panels
  • Anodised aluminium
  • Grips
  • Stitching
6. Rendering
  • Tweaking the lights
  • Preview rendering
  • Creating render passes
  • Setting up the camera
  • Which engine?
  • Render settings
  • Material variations
  • Lighting and POV variations for marketing
Conclusion
  • Next steps

Taught by

Richard Yot

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