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Unity Multiplayer Tutorial - Netcode for Game Objects

Code Monkey via YouTube

Overview

Learn how to get started with Netcode for Game Objects, Unity's Official Multiplayer solution, in this comprehensive tutorial. The course covers installing Netcode for Game Objects, creating players, understanding server-client relationships, implementing multiplayer tools, and resolving online multiplayer issues like port forwarding and NAT punchthrough. By the end of the course, you will have the skills to create your own multiplayer games using Unity's Netcode for Game Objects. The course is designed for game developers interested in learning Unity's official multiplayer solution and creating multiplayer games.

Syllabus

Getting Started with Unity Multiplayer Netcode for Game Objects
Installing Netcode for Game Objects
NetworkManager
Unity Transport
Creating the Player
NetworkObject
Assigning the PlayerPrefab and NetworkPrefab List
First Quick Test
What is Server, Host, Client
Creating UI Buttons
NetworkManagerUI
Set Verbose Logging
Optional: Add Quantum Console to easily read the logs
Making a Build
Testing Host and Client
PlayerNetwork Script, Movement, NetworkBehaviour
NetworkTransform
Server-Client Authoritative, Ownership
ClientNetworkTransform
NetworkVariable
NetworkVariable with Custom Data Type, INetworkSerializable
ServerRpc
ClientRpc
Spawning and Despawning Network Objects
NetworkAnimator
Multiplayer Tools Package
How to Connect to a IP
Online Multiplayer Issues, Port Forwarding, NAT Punchthrough
Unity Gaming Services, Relay, Lobby, Mathmaker, Multiplay
More Resources
I hope you found the video helpful!

Taught by

Code Monkey

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