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Next-Gen Multiplayer Mobile FPS Games - MADFINGER Games

Unity via YouTube

Overview

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This course teaches how to build a multiplayer mobile first person shooter game using Unity's connected game technology. The learning outcomes include understanding game design, network topology, real-time multiplayer services, server hosting, and voice communications. The course covers individual skills such as implementing player ID systems, matchmaking, server orchestration, netcode, and VoIP. The teaching method involves a presentation by industry experts from MADFINGER Games and Unity. The intended audience for this course is game developers interested in creating next-generation multiplayer mobile FPS games.

Syllabus

Intro
MADFINGER Games
Game Design
Goals
Challenges
Network Topology
Collaborating With Unity
Real-time multiplayer services
I. Player ID: Unity's system
II. Party and Matchmaking
II. Matchmaking: Unity's system
II. Matchmaking: MFG's implementation
II. Matchmaking: QoS reference code
II. Matchmaking: custom match request
III. Server and Orchestration
III. Servers: Unity/Multiplay's system
III. Servers: MFG's implementation
III. Servers: Server client demo
IV. Transport and Netcode: MFG's Implementation
IV. HL Netcode: RPC reference code
V. Voice Communications
III. VoIP: MFG's implementation
In summary...

Taught by

Unity

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