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YouTube

Connected Games - Building Real-Time Multiplayer Games with Unity and Google

Unity via YouTube

Overview

This course teaches learners how to build real-time multiplayer games using Unity and Google technologies. The learning outcomes include gaining an understanding of real-time multiplayer technologies, learning about the features provided by Unity and Google for building and scaling multiplayer games, and exploring different multiplayer software stacks. The course covers skills such as setting up connections, understanding server authority, choosing between on-premises and cloud solutions, implementing game communication services, and considering matchmaking strategies. The teaching method involves a session at Unite LA led by industry experts from Google and Unity. The course is intended for game developers and individuals interested in creating real-time multiplayer games for a global audience.

Syllabus

Intro
Connected Games "Levels"
Real-time Multiplayer Core Challenges
Real-time Multiplayer Software Stack
Local ("couch" multiplayer)
Local ("couch multiplayer") Scorecard
LAN Games (offline) Scorecard
Peer-to-peer (P2P) Scorecard
Dedicated Game Server Scorecard
Topology Summary Scorecard
Real-time Multiplayer Stack
Connection
Unity Transport Goals
Server Authority
On-Prem vs Cloud
Unmanaged vs Managed Services
Game Communication Services REST can build on top of RPC, so it's not REST VS RPC
Matchmaking Considerations
Traditional Architecture
Building Blocks
Assigning Matches
Networking Transport
FPS Sample Netcode
Game Hosting Servers: Create Fleet
Game Hosting Servers: Deploy Build
Game Hosting Servers: Allocate Server
Matchmaking Alpha: Enable
Matchmaking Alpha: Configure
Matchmaking Alpha: Integrate
Matchmaking Alpha: Run
Pricing Model
Real Time Multiplayer at Unite LA

Taught by

Unity

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