Overview
Learn how to migrate existing game code to the Data-Oriented Technology Stack (DOTS) using the C# Job System, Entity Component System (ECS), and Burst Compiler. Understand the performance benefits of these systems, when to use them, and when to stick with regular components. Gain skills in integrating DOTS, working with Native Arrays, and optimizing performance. The course uses examples and a project to demonstrate the conversion process. Intended for game developers interested in enhancing performance through DOTS technology.
Syllabus
Intro
When to integrate DOTS
How to integrate
Example project
Converting to Entity
Native Arrays
Rotation
Turn Towards Player
Enemy Tag
Performance
Taught by
Unity