Overview
The course teaches how to debug OpenGL 4.2 using NVIDIA Nsight Visual Studio Edition 3.2. The learning outcomes include gaining a high-level overview of graphics debugging, using Nsight VSE Frame Debugger and Shader Debugger features, optimizing code by porting CPU-based implementation to GPU, and debugging results. The course covers skills such as local shader debugging, graphics debugging, API inspection, and performance optimization using FFT. The teaching method involves a demo-based approach with practical examples. The intended audience for this course includes developers and programmers interested in debugging OpenGL applications using NVIDIA Nsight Visual Studio Edition.
Syllabus
Introduction
Agenda
Demo
Improved Shader
Local Shader Debugging
Nsight Shader Debugging
Nsight Graphics Debugging
Nsight API Inspector
Recap
FFT Performance
Graphics Debugging
Capture Incompatibility
Debugging in Nsight
Conditional breakpoints
Resources View
Questions
Taught by
NVIDIA Developer