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YouTube

Exploring the OpenXR VR Template - Inside Unreal

Unreal Engine via YouTube

Overview

This course explores the OpenXR VR Template inside Unreal Engine 4.27, focusing on the Blueprint framework and customization options. The course covers topics such as OpenXR, VR Pawn and Camera, interaction with controllers, custom grab actors, and building custom input actors. The teaching method includes demonstrations, explanations, and Q&A sessions. This course is intended for developers and creators interested in VR development using Unreal Engine.

Syllabus

Starting Soon
Countdown Video
News
Karma Earners
Community Spotlights
Inside Unreal Graphic
Stream Introductions
UE5 Early Access Community Creations Sizzle
Stream Overview
OpenXR VR Template in 4.27
What is OpenXR?
OpenXR Plugin
OpenXR Extensions
Learn More
Overview
Supported Devices
OpenXR VR Template
Runtime
Project Settings
New to VR?
VR Pawn and Camera
Syncing the VR
VR Spectator Camera
Scene Capture Component Note
Applying the Material to Spectator Camera
Grab Component
Logic Behind the Components
Interaction with Controllers
Custom Grab Actor
Blueprint Communications Note
Custom Grab Actor Continued
Recap
Custom Grab Type
Trigger Actor
Example of Building a Custom Input Actor
Built-in Menu
Questions and Answers
Performance & Lighting
Additional Notes
Further Questions and Answers
Information and Stream Wrap-Up

Taught by

Unreal Engine

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