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YouTube

Intro to Tool Dev in Unity

Freya Holmér via YouTube

Overview

This course on tool development in Unity aims to teach students the following learning outcomes and goals: - Making code changes for tangent space - Multiselecting prefabs in the GUI - Randomizing prefabs - Understanding the difference between struct and class - Fixing preview lighting - Implementing obstruction testing - Creating a hologram shader - Showcasing tools in Budget Cuts The course covers individual skills such as coding, GUI manipulation, prefab randomization, shader creation, and tool implementation. The teaching method involves live streaming sessions with practical demonstrations and code explanations. This course is intended for individuals interested in advancing their Unity development skills, particularly in the area of tool creation.

Syllabus

- Intro
- Code Changes for Tangent space
- Multiselecting Prefabs in GUI
- Randomizing Prefabs
- Struct vs Class
- Randomizing Prefabs continued
- Fixing Preview Lighting
- Prep Scene for Obstruction Testing
- Obstruction Testing
- How To Bounding Box or not
- Setting up SpawnablePrefab data
- Implementing the Obstruction Test
- Thor Turns off the Stream
- Displaying Invalid Prefabs
- Creating a Hologram Shader
- Implementing the Holograms
- Showcase of Tools in Budget Cuts
- Book Recommendations? lack thereof
- Any Flowstorm Dev Streams Soon?
- Tool Dev's Similarities with Game Dev
- Final Words

Taught by

Freya Holmér

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