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Pavlovich Workshop: Squid Game - Michael Pavlovich - ZBrush

Pixologic ZBrush via YouTube

Overview

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This course teaches students how to create a Squid Game Soldier character using ZBrush 2021.7. The learning outcomes include understanding the process of sculpting, texturing, and rendering a detailed character model. Students will learn individual skills such as blocking out shapes, creating intricate details like cloth weaves and zipper covers, and setting up the model for rendering in Keyshot. The teaching method involves a step-by-step demonstration of the entire character creation process. This course is intended for digital artists, 3D modelers, and anyone interested in character design and digital sculpting using ZBrush.

Syllabus

- Intro
- Loading Demo Anime Head
- Ski Mask Geo
- Ski Mask Piping
- Matching Reference
- Reference Switcher Plugin
- Mask Blockout
- Splitting up Mask Geo
- Micropoly holes
- Plastic Mask Piping
- Move Multiple
- Blocking out Chest and Hood
- ZRemesh Hood
- Pinch Elasticity Cloth Brush
- Hood Thickness and Reconstruct Subdiv
- Hood Seams
- Zipper Cover
- Zipper Brush
- Pucker Alpha Creation
- Pucker Brush
- UV Master Hood
- Morph UV
- Surface Noise Cloth Weave
- Panel Loops Holes Thickness
- Merge Visible
- TNMT Marmoset View
- Keyshot Setup
- Photoshop Shapes Creation
- Keyshot Planar Shapes Label

Taught by

Pixologic ZBrush

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