Overview
Syllabus
For two players the boards should be set up a little differently. The Coasts aren't supposed to be this far apart
Each spirit has a "starting board", and places their initial presence only on that board. The two lands where Vital Strength of Earth has presence should be on the same board. This will matter more for a game with more than 2 players.
This is an outdated version of Land of Haunts and Embers, now it's supposed to always add Blight. Otherwise it's very powerful, as Richard said it was
Fear cards aren't supposed to be harmful, they do vary a lot in their usefulness in a given situation.
When you repeat a power it needs to act on the same space it did before. So you can't push Explorers from two separate regions.
You can't actually use power you get on a turn for powers that turn: you need to pay the energy for powers at the beginning of the turn, during the "choose powers" phase.
Taught by
Rahdo