Overview
Learn how to utilize the Pyro SOP solver in Houdini 18 through this 48-minute tutorial. The course aims to teach students the following: setting up the scene, utilizing the Pyro Source node, rasterization, working with Pyro SOPs, using the Sparse solver, incorporating Clip nodes, exploring OpenCL, understanding various features, shaping simulations, rendering, creating shaders, and a recap of the learned concepts. The teaching method involves a step-by-step demonstration by the Head of 3D VFX at Escape Studios. This course is intended for individuals interested in advancing their skills in VFX and Houdini software.
Syllabus
Intro
Overview
Setting up the scene
Pyro Source node
Rasterization
Pyro SOP
Solving tab
Sparse solver
Clip nodes
OpenCL
Other features
Shaping
Simulation
Rendering
Shader
Recap
Using Mantra
Adding Wind
Taught by
Escape Studios