Overview
Learn how to apply procedural modeling and digital assets in Houdini to create geometry efficiently for games and VFX pipelines. The course covers topics such as working with curves, cross-sections, grouping, nodes, extrusions, and asset creation. The teaching method involves practical demonstrations and step-by-step tutorials. This course is designed for individuals interested in 3D modeling, game development, and visual effects.
Syllabus
Introduction
Zoom Interface
The Demand
The Curve
Cross Section
Sweepstop
Grouping
Crosssection
Track
Asset
Add Node
Extrude
Tangents
Peak Stop
Group by Range
End Caps
Post settings
Taught by
Escape Studios